![]() Super Mod Level fixes all existing radiant problems with default setup. Here you can add videos, more images, edit name or description, and control the item’s visibility.įor more information about the Workshop, click here.Everyone needs to check this out. Once you click Ok, your workshop item will be published and a browser will open taking you directly to your new workshop item page. These fields control how your workshop item will display to other users so make sure it looks good! This will open the Publish Mod dialog where you will enter the Name, Description and Preview Image for your map or mod. ![]() When you’re ready to submit your mod or map to the workshop, tick the boxes next to any map or mod within the Launcher and click the Publish button Once you updated the options, recompile and link your map/mod. This will make sure the game works for all users despite their Black Ops 3 language settings. In order for your game to work with all users, you will need to open Edit > Options and select all languages. ![]() xpak files from your map or mod's zone folder, commonly found at, C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\mods\"Your Mod Name"\zone or C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\"Your Map Name"\zone Here are a couple notes for getting your mod or map ready to submit, Open Radiant with ZM_Giant open, open Model and Texture browser and scroll through all model assetsĬall of Duty: Black Ops III Mod Tools utilizes Steam Workshop to manage and distribute user submissions.Open Radiant with no map loaded, open Model and Texture browser and scroll through all model assets.With additional assets installed: 6.5GB-8.5GB.Base Mod Tools installation: 6.5GB-7.5GB.Open Radiant with no map loaded, open Model and Texture browser and start scrolling through both.With additional assets installed: 950MB. ![]()
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